Elevators

Hitman: Codename 47: Agent 47 stands in a grated elevator cabin beside a button panel, with the shaft visible beyond.Elevator control panelThe cabin’s grated doorway
Hitman: Codename 47 (2000)An elevator cabin and its controls
  1. Elevator control panel
  2. The cabin’s grated doorway
© IO Interactive; clip via GameMechanics.org · Source ↗

A moving platform connects levels and carries the character between them. Calling, waiting for and leaving it should be understandable.

Design tips

  • Show whether the platform is moving and which level it occupies.
  • Check entry and exit without getting caught in the doors.

Examples