{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-elevators","type":"mechanic","id":"game-mechanics--gm-elevators","lang":"en","title":"Elevators","summary":"A moving platform connects levels and carries the character between them. Calling, waiting for and leaving it should be understandable.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-elevators.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-elevators.md","aliases":[],"tags":["Game design techniques","World interactions","Worldbuilding"],"sourceIds":["source-db6eec3d6788a5c9","source-e4f1b686cf531108","source-54dd192271dd9274","source-0f22efa6d5a92c32"],"sources":[{"id":"source-db6eec3d6788a5c9","title":"Game Mechanics: Elevators","url":"https://gamemechanics.org/patterns/elevators","verifiedAt":null},{"id":"source-e4f1b686cf531108","title":"Hitman: Codename 47 (2000)","url":"https://gamemechanics.org/patterns/elevators/game/hitman-codename-47","verifiedAt":null},{"id":"source-54dd192271dd9274","title":"Half-Life 2 (2004)","url":"https://gamemechanics.org/patterns/elevators/game/half-life-2","verifiedAt":null},{"id":"source-0f22efa6d5a92c32","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/elevators/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A moving platform transports the character between elevations."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-elevators-rule\"></a>\n\n- A moving platform transports the character between elevations. <a id=\"gm-elevators-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-elevators","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-elevators","categoryIds":["gm-category-worldbuilding","gm-category-world-interactions"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Elevators","description":"A moving platform connects levels and carries the character between them. Calling, waiting for and leaving it should be understandable.","image":{"src":"images/mechanics/traversal-elevators.webp","width":600,"height":354,"game":"Hitman: Codename 47 (2000)","sourceUrl":"https://gamemechanics.org/patterns/elevators","originalUrl":"https://cdn.gamemechanics.org/hitman_47_elevator.webm","sourceFrameSeconds":10.31,"credit":"IO Interactive; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"An elevator cabin and its controls","alt":"Hitman: Codename 47: Agent 47 stands in a grated elevator cabin beside a button panel, with the shaft visible beyond.","markers":[{"x":51,"y":45,"label":"Elevator control panel"},{"x":19,"y":49,"label":"The cabin’s grated doorway"}]},"tips":["Show whether the platform is moving and which level it occupies.","Check entry and exit without getting caught in the doors."],"examples":[{"title":"Hitman: Codename 47 (2000)","url":"https://gamemechanics.org/patterns/elevators"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}