---
key: mechanic/game-mechanics--gm-elevators
type: mechanic
id: game-mechanics--gm-elevators
lang: en
title: Elevators
summary: >-
  A moving platform connects levels and carries the character between them.
  Calling, waiting for and leaving it should be understandable.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-elevators.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-elevators.md
aliases: []
tags:
  - Game design techniques
  - World interactions
  - Worldbuilding
sourceIds:
  - source-db6eec3d6788a5c9
  - source-e4f1b686cf531108
  - source-54dd192271dd9274
  - source-0f22efa6d5a92c32
sources:
  - id: source-db6eec3d6788a5c9
    title: 'Game Mechanics: Elevators'
    url: 'https://gamemechanics.org/patterns/elevators'
    verifiedAt: null
  - id: source-e4f1b686cf531108
    title: 'Hitman: Codename 47 (2000)'
    url: 'https://gamemechanics.org/patterns/elevators/game/hitman-codename-47'
    verifiedAt: null
  - id: source-54dd192271dd9274
    title: Half-Life 2 (2004)
    url: 'https://gamemechanics.org/patterns/elevators/game/half-life-2'
    verifiedAt: null
  - id: source-0f22efa6d5a92c32
    title: 'F.E.A.R. 2: Project Origin (2009)'
    url: 'https://gamemechanics.org/patterns/elevators/game/f-e-a-r-2-project-origin'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-elevators
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-elevators'
    categoryIds:
      - gm-category-worldbuilding
      - gm-category-world-interactions
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Elevators
    description: >-
      A moving platform connects levels and carries the character between them.
      Calling, waiting for and leaving it should be understandable.
    image:
      src: images/mechanics/traversal-elevators.webp
      width: 600
      height: 354
      game: 'Hitman: Codename 47 (2000)'
      sourceUrl: 'https://gamemechanics.org/patterns/elevators'
      originalUrl: 'https://cdn.gamemechanics.org/hitman_47_elevator.webm'
      sourceFrameSeconds: 10.31
      credit: IO Interactive; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: An elevator cabin and its controls
      alt: >-
        Hitman: Codename 47: Agent 47 stands in a grated elevator cabin beside a
        button panel, with the shaft visible beyond.
      markers:
        - x: 51
          'y': 45
          label: Elevator control panel
        - x: 19
          'y': 49
          label: The cabin’s grated doorway
    tips:
      - Show whether the platform is moving and which level it occupies.
      - Check entry and exit without getting caught in the doors.
    examples:
      - title: 'Hitman: Codename 47 (2000)'
        url: 'https://gamemechanics.org/patterns/elevators'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Elevators

id: game-mechanics--gm-elevators
type: mechanic
key: mechanic/game-mechanics--gm-elevators
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/

A moving platform connects levels and carries the character between them. Calling, waiting for and leaving it should be understandable.

## At a glance

![Hitman: Codename 47: Agent 47 stands in a grated elevator cabin beside a button panel, with the shaft visible beyond.](https://gamemechanics.pro/images/mechanics/traversal-elevators.webp)

[Hitman: Codename 47 (2000)](https://gamemechanics.org/patterns/elevators) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/hitman_47_elevator.webm), 10.31 s

1. Elevator control panel
2. The cabin’s grated doorway

- Show whether the platform is moving and which level it occupies.
- Check entry and exit without getting caught in the doors.

- [Hitman: Codename 47 (2000)](https://gamemechanics.org/patterns/elevators)

## How it works

A moving platform transports the character between elevations.

## Variants

### How the technique works

<a id="gm-elevators-rule"></a>

- A moving platform transports the character between elevations. <a id="gm-elevators-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Elevators](https://gamemechanics.org/patterns/elevators) (id: source-db6eec3d6788a5c9)
- [Hitman: Codename 47 (2000)](https://gamemechanics.org/patterns/elevators/game/hitman-codename-47) (id: source-e4f1b686cf531108)
- [Half-Life 2 (2004)](https://gamemechanics.org/patterns/elevators/game/half-life-2) (id: source-54dd192271dd9274)
- [F.E.A.R. 2: Project Origin (2009)](https://gamemechanics.org/patterns/elevators/game/f-e-a-r-2-project-origin) (id: source-0f22efa6d5a92c32)

CC-BY-4.0 · gamemechanics.pro contributors
