Dialogue presentation

Spiritfarer: a light speech bubble contrasts with the nighttime scene and points toward the speaker.A contrasting text area
SpiritfarerA speech bubble in the scene
  1. A contrasting text area
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The interface identifies the speaker and presents the current line. Text size, pacing and placement help the player follow the conversation.

Design tips

  • Allow enough time to read each line.
  • Check long translations and enlarged text.

Examples