---
key: mechanic/dialogue--family-interface
type: mechanic
id: dialogue--family-interface
lang: en
title: Presentation and Navigation
summary: >-
  The interface identifies the speaker and presents the current line. Text size,
  pacing and placement help the player follow the conversation.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interface/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-interface.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-interface.md
aliases:
  - Dialogue presentation
tags:
  - Dialogue
  - Interface and accessibility
sourceIds:
  - source-df9ed2d1b2e7ac06
sources:
  - id: source-df9ed2d1b2e7ac06
    title: Spiritfarer
    url: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
    verifiedAt: null
relations: []
placements:
  - catalogId: dialogue
    id: family-interface
    title: Dialogue
    url: 'https://gamemechanics.pro/en/mechanics/dialogue/#family-interface'
    categoryIds:
      - section-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Dialogue presentation
    description: >-
      The interface identifies the speaker and presents the current line. Text
      size, pacing and placement help the player follow the conversation.
    image:
      src: images/mechanics/spiritfarer-dialogue.webp
      width: 1440
      height: 810
      game: Spiritfarer
      sourceUrl: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
      originalUrl: >-
        https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-02.jpg
      credit: Thunder Lotus
      rights: © Thunder Lotus. All rights reserved.
      caption: A speech bubble in the scene
      alt: >-
        Spiritfarer: a light speech bubble contrasts with the nighttime scene
        and points toward the speaker.
      markers:
        - x: 62
          'y': 40
          label: A contrasting text area
    tips:
      - Allow enough time to read each line.
      - Check long translations and enlarged text.
    examples:
      - title: Spiritfarer
        url: 'https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/dialogue
---
# Presentation and Navigation

id: dialogue--family-interface
type: mechanic
key: mechanic/dialogue--family-interface
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interface/

The interface identifies the speaker and presents the current line. Text size, pacing and placement help the player follow the conversation.

## At a glance

![Spiritfarer: a light speech bubble contrasts with the nighttime scene and points toward the speaker.](https://gamemechanics.pro/images/mechanics/spiritfarer-dialogue.webp)

[Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/) · © Thunder Lotus. All rights reserved.

1. A contrasting text area

- Allow enough time to read each line.
- Check long translations and enlarged text.

- [Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/)

## How it works

The interface shows options, history, and meaningful consequences and allows you to navigate the conversation.

## Variants

### Variants and applications

<a id="family-interface-variants"></a>

- List and cue wheel. Rule: Available answers are placed in a linear or radial menu. <a id="variant-interface-01"></a>
- Brief signature and full text. Rule: The system allows you to correlate the name of the option with the actual wording of the answer. <a id="variant-interface-02"></a>
- Intent marks. Rule: Tags or symbols explain what social technique the line expresses. <a id="variant-interface-03"></a>
- Show requirements. Rule: The player sees why an option is available, unavailable or requires preparation. <a id="variant-interface-04"></a>
- Showing probability and price. Rule: The interface reveals the chance, cost or expected change in the indicator. <a id="variant-interface-05"></a>
- Conversation log. Rule: The player rereads previous remarks and repeats the recording if necessary. <a id="variant-interface-06"></a>
- Tags of discussed topics. Rule: New, exhausted, changed and already selected questions are visually distinguished. <a id="variant-interface-07"></a>
- Incomplete transparency. Rule: The interface deliberately hides some of the intent, checks, or consequences to maintain ambiguity. <a id="variant-interface-08"></a>

## Context and limits

Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Spiritfarer](https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/) (id: source-df9ed2d1b2e7ac06)

CC-BY-4.0 · gamemechanics.pro contributors
