{"schemaVersion":1,"record":{"key":"mechanic/dialogue--family-interface","type":"mechanic","id":"dialogue--family-interface","lang":"en","title":"Presentation and Navigation","summary":"The interface identifies the speaker and presents the current line. Text size, pacing and placement help the player follow the conversation.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interface/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-interface.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-interface.md","aliases":["Dialogue presentation"],"tags":["Dialogue","Interface and accessibility"],"sourceIds":["source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The interface shows options, history, and meaningful consequences and allows you to navigate the conversation."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-interface-variants\"></a>\n\n- List and cue wheel. Rule: Available answers are placed in a linear or radial menu. <a id=\"variant-interface-01\"></a>\n- Brief signature and full text. Rule: The system allows you to correlate the name of the option with the actual wording of the answer. <a id=\"variant-interface-02\"></a>\n- Intent marks. Rule: Tags or symbols explain what social technique the line expresses. <a id=\"variant-interface-03\"></a>\n- Show requirements. Rule: The player sees why an option is available, unavailable or requires preparation. <a id=\"variant-interface-04\"></a>\n- Showing probability and price. Rule: The interface reveals the chance, cost or expected change in the indicator. <a id=\"variant-interface-05\"></a>\n- Conversation log. Rule: The player rereads previous remarks and repeats the recording if necessary. <a id=\"variant-interface-06\"></a>\n- Tags of discussed topics. Rule: New, exhausted, changed and already selected questions are visually distinguished. <a id=\"variant-interface-07\"></a>\n- Incomplete transparency. Rule: The interface deliberately hides some of the intent, checks, or consequences to maintain ambiguity. <a id=\"variant-interface-08\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list."}],"relations":[],"placements":[{"catalogId":"dialogue","id":"family-interface","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/#family-interface","categoryIds":["section-4"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Dialogue presentation","description":"The interface identifies the speaker and presents the current line. Text size, pacing and placement help the player follow the conversation.","image":{"src":"images/mechanics/spiritfarer-dialogue.webp","width":1440,"height":810,"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-02.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"A speech bubble in the scene","alt":"Spiritfarer: a light speech bubble contrasts with the nighttime scene and points toward the speaker.","markers":[{"x":62,"y":40,"label":"A contrasting text area"}]},"tips":["Allow enough time to read each line.","Check long translations and enlarged text."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/dialogue"}}