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Learning path

Level design

From a rough playable space to readable routes and teaching one mechanic.

Before you start

Refresh these foundations if needed:

Lesson sequence

  1. Blockout: test space before art

    Build a rough playable level around actual character dimensions, speed and camera to test a gameplay question.

    Beginner · 5 minRead Markdown
  2. Making a route readable

    Give players landmarks and information for choosing a route while preserving room to explore.

    Beginner · 5 minRead Markdown
  3. Teaching one mechanic through a level

    Build a short sequence in which players try a rule, receive feedback and apply it in a new situation.

    Beginner · 5 minRead Markdown

Put it into practice

Use the exercises to check decisions from the lessons. Preserve conditions and comparison results.

Review through lenses

Lessons contain original teaching examples and primary-source links. Numbers and scenarios illustrate a principle; verify the result in your own game.

Outcome and verification

A traversable blockout with a route, landmarks and one taught mechanic.

  • The route is completed without the author’s hints.
  • Dimensions and cues are checked through actual gameplay.