Loops, time and repeat playthroughs

A repeated encounter opens new questionsThe question about imprisonment uses accumulated knowledge
Slay the Princess — The Pristine CutA repeated encounter opens new questions
  1. The question about imprisonment uses accumulated knowledge
© Black Tabby Games / Black Tabby Games / Serenity Forge · Source ↗

Replays, time loops, and flashbacks change the knowledge available and how you can influence the story.

Design tips

  • Make clear which knowledge carries across repeated playthroughs.

Examples