Hunting and predator-prey interactions

The player sends a target toward a carnivorous plantEnemy airborne after the hitCarnivorous plant beside the target
BulletstormThe player sends a target toward a carnivorous plant
  1. Enemy airborne after the hit
  2. Carnivorous plant beside the target
© People Can Fly / Epic Games; frame from clip via GameMechanics.org; visible source watermark: GRAVITY BOOTS · Source ↗

Hunting uses prey traces and behavior, while population changes affect future food availability and hazards.

Design tips

  • Let players predict prey behaviour from observable cues.

Examples