Traditional turn-based roguelikes

NetHack’s map, character state and inventoryThe grid world connects movement, exploration and encounters
NetHack (menucolors)NetHack’s map, character state and inventory
  1. The grid world connects movement, exploration and encounters
© NetHack developers; screenshot by Shen, 2006, with the menucolors patch · Source ↗

A turn-based run alternates one player decision with hostile world changes, preserving the cost of consumables and routes.

Design tips

  • Keep turn order clear when several systems interact.

Examples