Risk and reward

Slay the Spire: resting and upgrading a card are mutually exclusive campfire choices.Upgrading gains power without recovering healthRest adds a safety margin for the next fight
Slay the SpireGain power or recover health
  1. Upgrading gains power without recovering health
  2. Rest adds a safety margin for the next fight
© Mega Crit · Source ↗

A more rewarding action adds danger or gives up a safety net. The player weighs the potential benefit against the cost of failure.

Design tips

  • Show the possible losses before the risk is accepted.
  • The safer choice should still advance the player’s goal.

Examples