{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-27","type":"mechanic","id":"roguelike--family-27","lang":"en","title":"Risk and reward","summary":"A more rewarding action adds danger or gives up a safety net. The player weighs the potential benefit against the cost of failure.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-27/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-27.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-27.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An additional benefit is offered with the threat of loss, complication, or denial of another benefit."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-27-variants\"></a>\n\n- Extra challenge for extra reward <a id=\"variant-roguelike-27-01\"></a>\n- Continuing after a safe exit point <a id=\"variant-roguelike-27-02\"></a>\n- Payment for health benefits <a id=\"variant-roguelike-27-03\"></a>\n- Paying for benefits with maximum health <a id=\"variant-roguelike-27-04\"></a>\n- Getting cursed for a powerful item <a id=\"variant-roguelike-27-05\"></a>\n- Temporary penalty for future gain <a id=\"variant-roguelike-27-06\"></a>\n- Reward for fighting without taking damage <a id=\"variant-roguelike-27-07\"></a>\n- Action Restriction Reward <a id=\"variant-roguelike-27-08\"></a>\n- Contract to fulfill the condition in the following rooms <a id=\"variant-roguelike-27-09\"></a>\n- Random event with multiple outcomes <a id=\"variant-roguelike-27-10\"></a>\n- Choosing a guaranteed or probabilistic reward <a id=\"variant-roguelike-27-11\"></a>\n- Accumulation of risk when reusing an object <a id=\"variant-roguelike-27-12\"></a>\n- Sacrifice an Item, Ally, or Ability <a id=\"variant-roguelike-27-13\"></a>\n- Trading immediate power for long-term gain <a id=\"variant-roguelike-27-14\"></a>\n- Refusal of reward to change future conditions <a id=\"variant-roguelike-27-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-27","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-27","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Risk and reward","description":"A more rewarding action adds danger or gives up a safety net. The player weighs the potential benefit against the cost of failure.","image":{"src":"images/mechanics/slay-the-spire-rest.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss11.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Gain power or recover health","alt":"Slay the Spire: resting and upgrading a card are mutually exclusive campfire choices.","markers":[{"x":58,"y":34,"label":"Upgrading gains power without recovering health"},{"x":43,"y":34,"label":"Rest adds a safety margin for the next fight"}]},"tips":["Show the possible losses before the risk is accepted.","The safer choice should still advance the player’s goal."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}