Melee combat

Hades: Zagreus makes a close-range sword strike with a visible arc while a nearby enemy raises its weapon.The sword arc shows the melee attack areaA nearby windup creates the next threat
HadesA sword strike among enemies
  1. The sword arc shows the melee attack area
  2. A nearby windup creates the next threat
© Supergiant Games · Source ↗

An attack reaches its target only at close range. The player chooses position and timing while preserving a response to the next threat.

Design tips

  • Match the hit area to the visible weapon arc.
  • Keep the next threat readable during the player’s attack.

Examples