{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-10","type":"mechanic","id":"roguelike--family-10","lang":"en","title":"Melee","summary":"An attack reaches its target only at close range. The player chooses position and timing while preserving a response to the next threat.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-10/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-10.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-10.md","aliases":["Melee combat"],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-12dcc47c9ced2cfc"],"sources":[{"id":"source-12dcc47c9ced2cfc","title":"Hades","url":"https://www.supergiantgames.com/games/hades/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Melee attacks require choosing a position, moment and method of influencing the enemy."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-10-variants\"></a>\n\n- Attack when moving into an enemy-occupied cell <a id=\"variant-roguelike-10-01\"></a>\n- Light and heavy attacks <a id=\"variant-roguelike-10-02\"></a>\n- Charged Strikes <a id=\"variant-roguelike-10-03\"></a>\n- Streaks and combos <a id=\"variant-roguelike-10-04\"></a>\n- Different stances and battle modes <a id=\"variant-roguelike-10-05\"></a>\n- Attacks by direction or sector <a id=\"variant-roguelike-10-06\"></a>\n- Hit multiple targets <a id=\"variant-roguelike-10-07\"></a>\n- Increased weapon range <a id=\"variant-roguelike-10-08\"></a>\n- Backstabs and positional bonuses <a id=\"variant-roguelike-10-09\"></a>\n- Counterattacks <a id=\"variant-roguelike-10-10\"></a>\n- Attacks after dodging, jumping or dashing <a id=\"variant-roguelike-10-11\"></a>\n- Interrupting the preparation of someone else's attack <a id=\"variant-roguelike-10-12\"></a>\n- Finishings when the condition is met <a id=\"variant-roguelike-10-13\"></a>\n- Two-weapon combat <a id=\"variant-roguelike-10-14\"></a>\n- Switching weapons as part of a combat sequence <a id=\"variant-roguelike-10-15\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-10","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-10","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Melee combat","description":"An attack reaches its target only at close range. The player chooses position and timing while preserving a response to the next threat.","image":{"src":"images/mechanics/hades-melee.webp","width":1440,"height":810,"crop":{"x":300,"y":83,"width":863,"height":637},"game":"Hades","sourceUrl":"https://www.supergiantgames.com/games/hades/","originalUrl":"https://images.ctfassets.net/5owu3y35gz1g/5LpElH2nmE7iS4v593VJvo/55f74bd209f45dc179c5279926cb2ea5/hades_09-dec-2019_05.jpg?w=1920&q=80","credit":"Supergiant Games","rights":"© Supergiant Games. All rights reserved.","caption":"A sword strike among enemies","alt":"Hades: Zagreus makes a close-range sword strike with a visible arc while a nearby enemy raises its weapon.","markers":[{"x":43,"y":58,"label":"The sword arc shows the melee attack area"},{"x":59,"y":30,"label":"A nearby windup creates the next threat"}]},"tips":["Match the hit area to the visible weapon arc.","Keep the next threat readable during the player’s attack."],"examples":[{"title":"Hades","url":"https://www.supergiantgames.com/games/hades/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}