Pressure and pacing

The next beat sets the decision deadlineThe beat requires choosing an action before the next pulse
Crypt of the NecroDancerThe next beat sets the decision deadline
  1. The beat requires choosing an action before the next pulse
© Brace Yourself Games / Brace Yourself Games / Klei Entertainment · Source ↗

Timers, pursuit or escalating threats limit decision time and change the pace of a run.

Design tips

  • Provide safe pauses between high-pressure sections.

Examples