{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-08","type":"mechanic","id":"roguelike--family-08","lang":"en","title":"Pressure and pacing","summary":"Timers, pursuit or escalating threats limit decision time and change the pace of a run.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-08/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-08.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-08.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-d016f535d3996d45"],"sources":[{"id":"source-d016f535d3996d45","title":"Crypt of the NecroDancer","url":"https://store.steampowered.com/app/247080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Timers, stalking, and increasing threat create pressure and affect the pace of decision making."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-08-variants\"></a>\n\n- Total time limit for the run <a id=\"variant-roguelike-08-01\"></a>\n- Limit of moves per stage or task <a id=\"variant-roguelike-08-02\"></a>\n- Increasing difficulty over time <a id=\"variant-roguelike-08-03\"></a>\n- Increased danger when staying in place for a long time <a id=\"variant-roguelike-08-04\"></a>\n- A pursuing enemy or moving threat <a id=\"variant-roguelike-08-05\"></a>\n- Narrowing the safe area <a id=\"variant-roguelike-08-06\"></a>\n- Depletion of resources, forcing you to move on <a id=\"variant-roguelike-08-07\"></a>\n- Reinforcements for delay <a id=\"variant-roguelike-08-08\"></a>\n- Fast Completion Rewards <a id=\"variant-roguelike-08-09\"></a>\n- Choosing between additional loot collection and early transition <a id=\"variant-roguelike-08-10\"></a>\n- Increasing threat from player actions <a id=\"variant-roguelike-08-11\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-08","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-08","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Pressure and pacing","description":"Timers, pursuit or escalating threats limit decision time and change the pace of a run.","image":{"src":"images/mechanics/systems-crypt-necrodancer-01.webp","width":1440,"height":810,"game":"Crypt of the NecroDancer","sourceUrl":"https://store.steampowered.com/app/247080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/247080/ss_bb057affa1f4ccac14d1a58e5707cd0fd66e82e7.1920x1080.jpg?t=1791916929","credit":"Brace Yourself Games / Brace Yourself Games / Klei Entertainment","rights":"© Brace Yourself Games / Brace Yourself Games / Klei Entertainment. All rights reserved.","caption":"The next beat sets the decision deadline","alt":"The next beat sets the decision deadline","markers":[{"x":50,"y":88,"label":"The beat requires choosing an action before the next pulse"}]},"tips":["Provide safe pauses between high-pressure sections."],"examples":[{"title":"Crypt of the NecroDancer","url":"https://store.steampowered.com/app/247080/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}