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Run structure

Roguelikes and roguelites
The map connects the challenges within one runThe fork determines the sequence of upcoming encounters
Monster TrainThe map connects the challenges within one run
  1. The fork determines the sequence of upcoming encounters
© Shiny Shoe / Good Shepherd Entertainment · Source ↗

A run combines a sequence of encounters, route choices and conditions for victory or defeat.

Design tips

  • Make run boundaries and persistent progress clear.

Examples

Monster Train ↗
Text: CC BY 4.0 ·gamemechanics.pro
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