{"schemaVersion":1,"record":{"key":"mechanic/roguelike--family-01","type":"mechanic","id":"roguelike--family-01","lang":"en","title":"Run structure","summary":"A run combines a sequence of encounters, route choices and conditions for victory or defeat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-01/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/roguelike--family-01.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/roguelike--family-01.md","aliases":[],"tags":["Roguelikes and roguelites","Mechanics catalog"],"sourceIds":["source-ea407a6c37045737"],"sources":[{"id":"source-ea407a6c37045737","title":"Monster Train","url":"https://store.steampowered.com/app/1102190/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The rules define the boundaries of the attempt, the sequence of tests and the conditions for its completion."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-01-variants\"></a>\n\n- Individual attempts: the passage is organized into independent runs <a id=\"variant-roguelike-01-01\"></a>\n- Reset state: character, equipment or world returns to starting conditions <a id=\"variant-roguelike-01-02\"></a>\n- Sequence of floors, rooms, waves or acts <a id=\"variant-roguelike-01-03\"></a>\n- Forks in the passage: the player chooses the next section <a id=\"variant-roguelike-01-04\"></a>\n- Midterm Tests: Elites, Mini-Bosses, Act Bosses <a id=\"variant-roguelike-01-05\"></a>\n- Final Challenge: Completes a normal run <a id=\"variant-roguelike-01-06\"></a>\n- Alternative Victory Conditions: Different Goals for the Same Playthrough <a id=\"variant-roguelike-01-07\"></a>\n- Secret continuation: additional stages after the normal ending <a id=\"variant-roguelike-01-08\"></a>\n- Returning with loot: it is necessary not only to get the goal, but also to get out <a id=\"variant-roguelike-01-09\"></a>\n- Early exit: completing an attempt while saving part of the result <a id=\"variant-roguelike-01-10\"></a>\n- Looping: replaying stages with increasing conditions <a id=\"variant-roguelike-01-11\"></a>\n- Infinite continuation: game until inevitable defeat <a id=\"variant-roguelike-01-12\"></a>\n- Multiple expeditions within one campaign <a id=\"variant-roguelike-01-13\"></a>"},{"id":"context","title":"Context and limits","body":"A wide author's map of classic turn-based roguelikes, modern roguelites and hybrids. Families describe options for organizing a run, and not mandatory features of the genre. Constant metaprogression is not found in all roguelikes. Related systems can be combined; the list is not a closed standard."}],"relations":[],"placements":[{"catalogId":"roguelike","id":"family-01","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/#family-01","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Run structure","description":"A run combines a sequence of encounters, route choices and conditions for victory or defeat.","image":{"src":"images/mechanics/monster-train-route.webp","width":1440,"height":810,"game":"Monster Train","sourceUrl":"https://store.steampowered.com/app/1102190/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1102190/ss_622feb3c33c2c6cd07dc8bab01809183e0b9dce0.1920x1080.jpg?t=1779381275","credit":"Shiny Shoe / Good Shepherd Entertainment","rights":"© 2020 Shiny Shoe LLC. All rights reserved.","caption":"The map connects the challenges within one run","alt":"The map connects the challenges within one run","markers":[{"x":48,"y":53,"label":"The fork determines the sequence of upcoming encounters"}]},"tips":["Make run boundaries and persistent progress clear."],"examples":[{"title":"Monster Train","url":"https://store.steampowered.com/app/1102190/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/roguelike"}}