Pushing, carrying and coupling

The character’s position determines access to a blockThe character must approach from a suitable sideTarget position within the space
Patrick's ParaboxThe character’s position determines access to a block
  1. The character must approach from a suitable side
  2. Target position within the space
© Patrick Traynor · Source ↗

The player plans access to objects and the consequences of moving, pushing or coupling them.

Design tips

  • Check whether the object remains approachable after each move.

Examples