Living-system behavior

The player sends a target toward a carnivorous plantEnemy airborne after the hitCarnivorous plant beside the target
BulletstormThe player sends a target toward a carnivorous plant
  1. Enemy airborne after the hit
  2. Carnivorous plant beside the target
© People Can Fly / Epic Games; frame from clip via GameMechanics.org; visible source watermark: GRAVITY BOOTS · Source ↗

The player observes and influences creatures through their needs and responses.

Design tips

  • Make a creature’s needs and reactions observable.

Examples