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Sound, music and rhythm

Point-and-click adventures
Notes and input timing in a Spiritfarer music sequenceThe timing lineAn approaching button cue
SpiritfarerNotes and input timing in a Spiritfarer music sequence
  1. The timing line
  2. An approaching button cue
© Thunder Lotus · Source ↗

The player distinguishes and reproduces sounds, melodies or rhythmic sequences.

Design tips

  • Provide accessible visual cues for required audio information.

Examples

Spiritfarer ↗
Text: CC BY 4.0 ·gamemechanics.pro
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