{"schemaVersion":1,"record":{"key":"mechanic/point-and-click--family-22","type":"mechanic","id":"point-and-click--family-22","lang":"en","title":"Sound, music and rhythm","summary":"The player distinguishes and reproduces sounds, melodies or rhythmic sequences.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-22/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/point-and-click--family-22.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/point-and-click--family-22.md","aliases":[],"tags":["Point-and-click adventures","Devices and spatial puzzles"],"sourceIds":["source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player distinguishes and reproduces sounds, melodies or rhythmic sequences."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-22-branch-1\"></a>\n\n- Recognition: identify sources, objects, characters, states or events through sound. <a id=\"family-22-variant-1\"></a>\n- Sequences: remember and reproduce signals in order. <a id=\"family-22-variant-2\"></a>\n- Pitch and melody: select notes, tune instruments or match motifs. <a id=\"family-22-variant-3\"></a>\n- Rhythm and duration: reproduce intervals, tempo and signal lengths. <a id=\"family-22-variant-4\"></a>\n- Acoustic navigation: use echoes, loudness, direction and sound changes. <a id=\"family-22-variant-5\"></a>\n- Recording and editing: record, combine, trim, slow, speed up or play fragments. <a id=\"family-22-variant-6\"></a>\n- Imitation and lures: reproduce voices, calls or signals to trigger reactions. <a id=\"family-22-variant-7\"></a>\n- Physical effects: use resonance, vibration, noise masking or distraction. <a id=\"family-22-variant-8\"></a>"},{"id":"context","title":"Context and limits","body":"A working classification with 44 families and 355 variants. Families overlap: one puzzle can combine items, dialogue, deduction and a character schedule. Core actions, progression architecture and assistance are separate layers. Sources identify examples from neighboring adventure genres."}],"relations":[],"placements":[{"catalogId":"point-and-click","id":"family-22","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/#family-22","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sound, music and rhythm","description":"The player distinguishes and reproduces sounds, melodies or rhythmic sequences.","image":{"src":"images/mechanics/spiritfarer-rhythm.webp","width":1440,"height":810,"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-09.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"Notes and input timing in a Spiritfarer music sequence","alt":"Notes and input timing in a Spiritfarer music sequence","markers":[{"x":50,"y":42,"label":"The timing line"},{"x":63,"y":30,"label":"An approaching button cue"}]},"tips":["Provide accessible visual cues for required audio information."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/point-and-click"}}