Walls, ceilings and holds

Hand-over-hand traversal beneath a support in Tomb Raider IIIHands support the character beneath the structure
Tomb Raider III (1998)Hand-over-hand traversal beneath a support in Tomb Raider III
  1. Hands support the character beneath the structure
© Core Design; clip via GameMechanics.org · Source ↗

Wall and ceiling surfaces become supports or routes when given the appropriate action.

Design tips

  • Distinguish usable gripping surfaces from ordinary decoration.

Examples