{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-04","type":"mechanic","id":"metroidvania--family-group-04","lang":"en","title":"Walls, ceilings and holds","summary":"Wall and ceiling surfaces become supports or routes when given the appropriate action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-04/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-04.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-04.md","aliases":[],"tags":["Metroidvanias","Capabilities"],"sourceIds":["source-90b5e5b4c5b1aeb5"],"sources":[{"id":"source-90b5e5b4c5b1aeb5","title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Wall and ceiling surfaces become supports or routes when given the appropriate action."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-04-variants\"></a>\n\n- Wall jump. Rule: Pushing off a vertical surface gives height and changes direction. <a id=\"variant-mv-038\"></a>\n- Sliding along the wall. Rule: Contact with the wall slows down the fall and allows you to choose the moment of the next action. <a id=\"variant-mv-039\"></a>\n- Climbing with hold. Rule: The character ascends the surface, sometimes expending stamina. <a id=\"variant-mv-040\"></a>\n- Wall running. Rule: Movement along a vertical surface requires speed and suitable geometry. <a id=\"variant-mv-041\"></a>\n- Catch on the edge. Rule: Holding on the edge and pulling up expands the available height of the platforms. <a id=\"variant-mv-042\"></a>\n- Ladders, vines and ropes. Rule: Special objects set a separate mode of vertical movement. <a id=\"variant-mv-043\"></a>\n- Moving along the ceiling. Rule: The hero clings to ceiling surfaces or special strips. <a id=\"variant-mv-044\"></a>\n- Magnetic adhesion. Rule: Suitable walls and ceilings hold the hero with a magnetic ability. <a id=\"variant-mv-045\"></a>\n- Hook pull. Rule: Shooting at the hook point quickly transports the character to it. <a id=\"variant-mv-046\"></a>\n- Swinging on a hook or rope. Rule: The length of the connection and the accumulated impulse determine the flight trajectory. <a id=\"variant-mv-047\"></a>\n- Attracting the target towards you. Rule: The grappling hook moves an object, platform, or enemy instead of moving the hero. <a id=\"variant-mv-048\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-04","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-04","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Walls, ceilings and holds","description":"Wall and ceiling surfaces become supports or routes when given the appropriate action.","image":{"src":"images/mechanics/traversal-monkey-bar-traversal.webp","width":598,"height":334,"game":"Tomb Raider III (1998)","sourceUrl":"https://gamemechanics.org/patterns/monkey-bar-traversal","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_3_over_head.webm","sourceFrameSeconds":3.88,"credit":"Core Design; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Hand-over-hand traversal beneath a support in Tomb Raider III","alt":"Hand-over-hand traversal beneath a support in Tomb Raider III","markers":[{"x":49,"y":48,"label":"Hands support the character beneath the structure"}]},"tips":["Distinguish usable gripping surfaces from ordinary decoration."],"examples":[{"title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/monkey-bar-traversal"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}