Fighting games and duels

An airborne attack meets a low opponent positionAttacking fighter in the airSecond fighter’s low position
Street Fighter™ 6An airborne attack meets a low opponent position
  1. Attacking fighter in the air
  2. Second fighter’s low position
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A duel turns range, startup and recovery into exchanges of advantage: the player provokes an action and selects a response.

Design tips

  • Make range, startup and recovery distinguishable.

Examples