Interface as a play space

Items occupy cells in the case gridAn item’s shape affects packingFree cells constrain the next placement
Resident Evil 4 (2023)Items occupy cells in the case grid
  1. An item’s shape affects packing
  2. Free cells constrain the next placement
© Capcom; image via GameMechanics.org · Source ↗

Interfaces become play spaces when placing, connecting or interpreting their elements directly changes a challenge's solution.

Design tips

  • Show placement constraints before an action is confirmed.

Examples