Sniping

The circular scope frames a guard in a building window in Hitman 2: Silent Assassin.Distant target in a windowScope reticle scale
Hitman 2: Silent Assassin (2002)A distant target through a scope
  1. Distant target in a window
  2. Scope reticle scale
© IO Interactive; frame from clip via GameMechanics.org · Source ↗

Magnification and a precise sight help hit a distant target. The narrow view makes positioning and shot timing important.

Design tips

  • Keep target silhouettes readable at the intended range.
  • Balance magnification against reduced peripheral vision.

Examples