{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-sniping","type":"mechanic","id":"game-mechanics--gm-sniping","lang":"en","title":"Sniping","summary":"Magnification and a precise sight help hit a distant target. The narrow view makes positioning and shot timing important.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-sniping.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-sniping.md","aliases":[],"tags":["Game design techniques","Combat","Gunplay","Stealth"],"sourceIds":["source-278d75ff3789a2e0","source-db58efc90539604c","source-bbf542ca633e0a99","source-68c1b9a14e1a2bee","source-42a114d0896c78cd","source-144d3b1f52abce32","source-dac0972f4e05a951"],"sources":[{"id":"source-278d75ff3789a2e0","title":"Game Mechanics: Sniping","url":"https://gamemechanics.org/patterns/sniping","verifiedAt":null},{"id":"source-db58efc90539604c","title":"Hitman 2: Silent Assassin (2002)","url":"https://gamemechanics.org/patterns/sniping/game/hitman-2-silent-assassin","verifiedAt":null},{"id":"source-bbf542ca633e0a99","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-3","verifiedAt":null},{"id":"source-68c1b9a14e1a2bee","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-4","verifiedAt":null},{"id":"source-42a114d0896c78cd","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/sniping/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null},{"id":"source-144d3b1f52abce32","title":"Sniper Ghost Warrior Contracts (2019)","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts","verifiedAt":null},{"id":"source-dac0972f4e05a951","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Precision aiming enables attacks on distant targets."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-sniping-rule\"></a>\n\n- Precision aiming enables attacks on distant targets. <a id=\"gm-sniping-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-sniping","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-sniping","categoryIds":["gm-category-stealth","gm-category-combat","gm-category-gunplay"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sniping","description":"Magnification and a precise sight help hit a distant target. The narrow view makes positioning and shot timing important.","image":{"src":"images/mechanics/combat-sniping.webp","width":600,"height":370,"game":"Hitman 2: Silent Assassin (2002)","sourceUrl":"https://gamemechanics.org/patterns/sniping","originalUrl":"https://cdn.gamemechanics.org/hitman_2_sniping.webm","sourceFrameSeconds":7.61,"credit":"IO Interactive; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A distant target through a scope","alt":"The circular scope frames a guard in a building window in Hitman 2: Silent Assassin.","markers":[{"x":44,"y":36,"label":"Distant target in a window"},{"x":48,"y":63,"label":"Scope reticle scale"}]},"tips":["Keep target silhouettes readable at the intended range.","Balance magnification against reduced peripheral vision."],"examples":[{"title":"Hitman 2: Silent Assassin (2002)","url":"https://gamemechanics.org/patterns/sniping"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}