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Shredding

Game design techniques
Painkiller: A weapon’s rotating mechanism fragments the target model.Weapon rotor during close contact
PainkillerA weapon’s rotating mechanism fragments the target model
  1. Weapon rotor during close contact
© People Can Fly; frame from clip via GameMechanics.org · Source ↗

A sustained effect visibly shreds a target's body.

Design tips

  • Tune fragment count and result visibility without overwhelming the frame.

Examples

Painkiller ↗
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