{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-shredding","type":"mechanic","id":"game-mechanics--gm-shredding","lang":"en","title":"Shredding enemies","summary":"A sustained effect visibly shreds a target's body.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shredding/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-shredding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-shredding.md","aliases":["Shredding"],"tags":["Game design techniques","Killing","Blood","Satisfying"],"sourceIds":["source-d4e04fc2478c8792","source-02cd609ab70041b9","source-75d67184a58069a3","source-a67889bcf456d7e6"],"sources":[{"id":"source-d4e04fc2478c8792","title":"Game Mechanics: Shredding enemies","url":"https://gamemechanics.org/patterns/shredding","verifiedAt":null},{"id":"source-02cd609ab70041b9","title":"Painkiller (2004)","url":"https://gamemechanics.org/patterns/shredding/game/painkiller","verifiedAt":null},{"id":"source-75d67184a58069a3","title":"Dead Rising 2 (2010)","url":"https://gamemechanics.org/patterns/shredding/game/dead-rising-2","verifiedAt":null},{"id":"source-a67889bcf456d7e6","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/shredding/game/bulletstorm","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A sustained effect visibly shreds a target's body."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-shredding-rule\"></a>\n\n- A sustained effect visibly shreds a target's body. <a id=\"gm-shredding-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-shredding","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-shredding","categoryIds":["gm-category-killing","gm-category-blood","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Shredding","description":"A sustained effect visibly shreds a target's body.","image":{"src":"images/mechanics/impact-shredding.webp","width":500,"height":362,"game":"Painkiller","sourceUrl":"https://gamemechanics.org/patterns/shredding","originalUrl":"https://cdn.gamemechanics.org/webm/painkiller_rotator.webm","sourceFrameSeconds":5.89,"credit":"People Can Fly; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A weapon’s rotating mechanism fragments the target model","alt":"Painkiller: A weapon’s rotating mechanism fragments the target model.","markers":[{"x":74,"y":67,"label":"Weapon rotor during close contact"}]},"tips":["Tune fragment count and result visibility without overwhelming the frame."],"examples":[{"title":"Painkiller","url":"https://gamemechanics.org/patterns/shredding"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}