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Reloading

Game design techniques
Deep Rock Galactic: an autocannon fires at bugs; its built-in display shows 73 rounds loaded and 330 in reserve.73 loaded, 330 in reserve
Deep Rock GalacticAutocannon magazine and reserve
  1. 73 loaded, 330 in reserve
© Ghost Ship Games / Coffee Stain Publishing · Source ↗

The player moves ammunition from reserve into the magazine, trading a short pause in firing for another burst.

Design tips

  • Show reserve ammunition separately from the loaded magazine.
  • Make it clear when reloading can be interrupted.

Examples

Deep Rock Galactic ↗
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