{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-reloading-gun","type":"mechanic","id":"game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","summary":"The player moves ammunition from reserve into the magazine, trading a short pause in firing for another burst.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-reloading-gun.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-reloading-gun.md","aliases":["Reloading"],"tags":["Game design techniques","Weapons"],"sourceIds":["source-e2195d37e2e0d97c","source-b676004ebda95b5a","source-be6db619f845a24c","source-c906f91c5dca53b4","source-0a031a39aeeef0d8"],"sources":[{"id":"source-e2195d37e2e0d97c","title":"Game Mechanics: Reloading gun","url":"https://gamemechanics.org/patterns/reloading-gun","verifiedAt":null},{"id":"source-b676004ebda95b5a","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/reloading-gun/game/return-to-castle-wolfenstein","verifiedAt":null},{"id":"source-be6db619f845a24c","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/reloading-gun/game/doom-3","verifiedAt":null},{"id":"source-c906f91c5dca53b4","title":"Amnesia: The Bunker (2023)","url":"https://gamemechanics.org/patterns/reloading-gun/game/amnesia-the-bunker","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player spends time replenishing ammunition ready to fire."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-reloading-gun-rule\"></a>\n\n- The player spends time replenishing ammunition ready to fire. <a id=\"gm-reloading-gun-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-reloading-gun","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-reloading-gun","categoryIds":["gm-category-weapons"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Reloading","description":"The player moves ammunition from reserve into the magazine, trading a short pause in firing for another burst.","image":{"src":"images/mechanics/drg-autocannon.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_e6e1d97ee0a5fc8b82c5a9a1aacba178206e3522.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"Autocannon magazine and reserve","alt":"Deep Rock Galactic: an autocannon fires at bugs; its built-in display shows 73 rounds loaded and 330 in reserve.","markers":[{"x":84,"y":70,"label":"73 loaded, 330 in reserve"}]},"tips":["Show reserve ammunition separately from the loaded magazine.","Make it clear when reloading can be interrupted."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}