In-game cutscene

Dead Space: Isaac watches events on the other side of glass.Staged action in the adjacent roomThe hero remains in the current game space
Dead SpaceIsaac watches events on the other side of glass
  1. Staged action in the adjacent room
  2. The hero remains in the current game space
© EA Redwood Shores / Electronic Arts; frame from clip via GameMechanics.org · Source ↗

Characters perform a staged sequence in the current game world. The setting and the hero’s appearance stay connected to the preceding action.

Design tips

  • Clearly communicate when control is removed and restored.

Examples