Skip to content
gamemechanics.pro← Mechanics
ENRU
GitHub

Gibbing

Game design techniques
Quake: Three-dimensional fragments replace an intact model.Model fragment in flight
QuakeThree-dimensional fragments replace an intact model
  1. Model fragment in flight
© id Software; frame from clip via GameMechanics.org · Source ↗

A lethal impact breaks an enemy model into fragments.

Design tips

  • Keep the attack result clear and limit the number of physical fragments.

Examples

Quake ↗
Text: CC BY 4.0 ·gamemechanics.pro
MarkdownJSON