---
key: mechanic/game-mechanics--gm-gibbing
type: mechanic
id: game-mechanics--gm-gibbing
lang: en
title: Gibbing
summary: A lethal impact breaks an enemy model into fragments.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-gibbing.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-gibbing.md
aliases: []
tags:
  - Game design techniques
  - Killing
  - Satisfying
sourceIds:
  - source-dca1eb6e2ae88dc8
  - source-5a2ca04be92b6aa0
  - source-a2e24e12a87b301b
  - source-d947891269dde66e
  - source-e099ae8305255935
  - source-abd30d417f62ab47
sources:
  - id: source-dca1eb6e2ae88dc8
    title: 'Game Mechanics: Gibbing'
    url: 'https://gamemechanics.org/patterns/gibbing'
    verifiedAt: null
  - id: source-5a2ca04be92b6aa0
    title: Doom (1993)
    url: 'https://gamemechanics.org/patterns/gibbing/game/doom'
    verifiedAt: null
  - id: source-a2e24e12a87b301b
    title: Quake (1996)
    url: 'https://gamemechanics.org/patterns/gibbing/game/quake'
    verifiedAt: null
  - id: source-d947891269dde66e
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/gibbing/game/doom-3'
    verifiedAt: null
  - id: source-e099ae8305255935
    title: Call of Duty 2 (2005)
    url: 'https://gamemechanics.org/patterns/gibbing/game/call-of-duty-2'
    verifiedAt: null
  - id: source-abd30d417f62ab47
    title: Black Mesa (2015)
    url: 'https://gamemechanics.org/patterns/gibbing/game/black-mesa'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-gibbing
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-gibbing'
    categoryIds:
      - gm-category-killing
      - gm-category-satisfying
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Gibbing
    description: A lethal impact breaks an enemy model into fragments.
    image:
      src: images/mechanics/impact-gibbing.webp
      width: 600
      height: 410
      game: Quake
      sourceUrl: 'https://gamemechanics.org/patterns/gibbing'
      originalUrl: 'https://cdn.gamemechanics.org/webm/quake_gibs-mta4pvo6.webm'
      sourceFrameSeconds: 2.73
      credit: id Software; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Three-dimensional fragments replace an intact model
      alt: 'Quake: Three-dimensional fragments replace an intact model.'
      markers:
        - x: 49
          'y': 51
          label: Model fragment in flight
    tips:
      - Keep the attack result clear and limit the number of physical fragments.
    examples:
      - title: Quake
        url: 'https://gamemechanics.org/patterns/gibbing'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Gibbing

id: game-mechanics--gm-gibbing
type: mechanic
key: mechanic/game-mechanics--gm-gibbing
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/

A lethal impact breaks an enemy model into fragments.

## At a glance

![Quake: Three-dimensional fragments replace an intact model.](https://gamemechanics.pro/images/mechanics/impact-gibbing.webp)

[Quake](https://gamemechanics.org/patterns/gibbing) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/quake_gibs-mta4pvo6.webm), 2.73 s

1. Model fragment in flight

- Keep the attack result clear and limit the number of physical fragments.

- [Quake](https://gamemechanics.org/patterns/gibbing)

## How it works

A lethal impact breaks an enemy model into fragments.

## Variants

### How the technique works

<a id="gm-gibbing-rule"></a>

- A lethal impact breaks an enemy model into fragments. <a id="gm-gibbing-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Gibbing](https://gamemechanics.org/patterns/gibbing) (id: source-dca1eb6e2ae88dc8)
- [Doom (1993)](https://gamemechanics.org/patterns/gibbing/game/doom) (id: source-5a2ca04be92b6aa0)
- [Quake (1996)](https://gamemechanics.org/patterns/gibbing/game/quake) (id: source-a2e24e12a87b301b)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/gibbing/game/doom-3) (id: source-d947891269dde66e)
- [Call of Duty 2 (2005)](https://gamemechanics.org/patterns/gibbing/game/call-of-duty-2) (id: source-e099ae8305255935)
- [Black Mesa (2015)](https://gamemechanics.org/patterns/gibbing/game/black-mesa) (id: source-abd30d417f62ab47)

CC-BY-4.0 · gamemechanics.pro contributors
