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Enemy death animation

Game design techniques
Wolfenstein 3D: The enemy changes to a defeated pose.Final frame of the enemy’s animation
Wolfenstein 3DThe enemy changes to a defeated pose
  1. Final frame of the enemy’s animation
© id Software; frame from clip via GameMechanics.org · Source ↗

Lethal damage triggers an enemy's death sequence.

Design tips

  • Distinguish death from stun and ordinary hit reactions.

Examples

Wolfenstein 3D ↗
Text: CC BY 4.0 ·gamemechanics.pro
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