{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-enemy-death-animation","type":"mechanic","id":"game-mechanics--gm-enemy-death-animation","lang":"en","title":"Enemy death animation","summary":"Lethal damage triggers an enemy's death sequence.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-enemy-death-animation.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-enemy-death-animation.md","aliases":[],"tags":["Game design techniques","Killing"],"sourceIds":["source-c870fd2e53602323","source-93e5d814e815d928","source-1d72f83b4a6c6dbf","source-f526587b65baeb60"],"sources":[{"id":"source-c870fd2e53602323","title":"Game Mechanics: Enemy death animation","url":"https://gamemechanics.org/patterns/enemy-death-animation","verifiedAt":null},{"id":"source-93e5d814e815d928","title":"Wolfenstein 3D (1992)","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/wolfenstein-3d","verifiedAt":null},{"id":"source-1d72f83b4a6c6dbf","title":"Doom (1993)","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/doom","verifiedAt":null},{"id":"source-f526587b65baeb60","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/return-to-castle-wolfenstein","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Lethal damage triggers an enemy's death sequence."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-enemy-death-animation-rule\"></a>\n\n- Lethal damage triggers an enemy's death sequence. <a id=\"gm-enemy-death-animation-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-enemy-death-animation","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-enemy-death-animation","categoryIds":["gm-category-killing"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Enemy death animation","description":"Lethal damage triggers an enemy's death sequence.","image":{"src":"images/mechanics/impact-enemy-death-animation.webp","width":320,"height":200,"game":"Wolfenstein 3D","sourceUrl":"https://gamemechanics.org/patterns/enemy-death-animation","originalUrl":"https://cdn.gamemechanics.org/webm/wolfenstein-3d-kill.webm","sourceFrameSeconds":1.5,"credit":"id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The enemy changes to a defeated pose","alt":"Wolfenstein 3D: The enemy changes to a defeated pose.","markers":[{"x":50,"y":58,"label":"Final frame of the enemy’s animation"}]},"tips":["Distinguish death from stun and ordinary hit reactions."],"examples":[{"title":"Wolfenstein 3D","url":"https://gamemechanics.org/patterns/enemy-death-animation"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}