Electrical hazards

Electrical arcs flare on a metal fence beside a zombie pressed against it in Half-Life 2.Discharge on the conducting fenceCharacter contact with the hazardous object
Half-Life 2An electrical discharge on fence contact
  1. Discharge on the conducting fence
  2. Character contact with the hazardous object
© Valve; frame from clip via GameMechanics.org · Source ↗

Contact with a conductor or discharge creates a damage threat. Light, sound and sparks warn of the dangerous area in advance.

Design tips

  • Match the damage area to the visible conductor or discharge.
  • Give hazard deactivation a distinct state change.

Examples