---
key: mechanic/game-mechanics--gm-electrical-hazards
type: mechanic
id: game-mechanics--gm-electrical-hazards
lang: en
title: Electrical hazards
summary: >-
  Contact with a conductor or discharge creates a damage threat. Light, sound
  and sparks warn of the dangerous area in advance.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-electrical-hazards.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-electrical-hazards.md
aliases: []
tags:
  - Game design techniques
  - Environmental hazards
sourceIds:
  - source-9a2d3e9fcb7ad232
  - source-67c5586379f83f0e
  - source-a0b2d7388a4e3075
  - source-15c823aaf08af3d2
  - source-fc1d86481813f00d
  - source-ea4c9de3003483f1
  - source-2845b41cdc4911e9
  - source-f47b7ebb41464c5a
  - source-9743ae5e1bd76ab0
sources:
  - id: source-9a2d3e9fcb7ad232
    title: 'Game Mechanics: Electrical hazards'
    url: 'https://gamemechanics.org/patterns/electrical-hazards'
    verifiedAt: null
  - id: source-67c5586379f83f0e
    title: Half-Life 2 (2004)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/half-life-2'
    verifiedAt: null
  - id: source-a0b2d7388a4e3075
    title: Dead Space (2008)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/dead-space'
    verifiedAt: null
  - id: source-15c823aaf08af3d2
    title: Bulletstorm (2011)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/bulletstorm'
    verifiedAt: null
  - id: source-fc1d86481813f00d
    title: 'Deus Ex: Human Revolution (2011)'
    url: >-
      https://gamemechanics.org/patterns/electrical-hazards/game/deus-ex-human-revolution
    verifiedAt: null
  - id: source-ea4c9de3003483f1
    title: Dead Island (2011)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/dead-island'
    verifiedAt: null
  - id: source-2845b41cdc4911e9
    title: Dying Light (2015)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/dying-light'
    verifiedAt: null
  - id: source-f47b7ebb41464c5a
    title: Prey (2017)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/prey'
    verifiedAt: null
  - id: source-9743ae5e1bd76ab0
    title: Far Cry 5 (2018)
    url: 'https://gamemechanics.org/patterns/electrical-hazards/game/far-cry-5'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-electrical-hazards
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-electrical-hazards
    categoryIds:
      - gm-category-environmental-hazards
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Electrical hazards
    description: >-
      Contact with a conductor or discharge creates a damage threat. Light,
      sound and sparks warn of the dangerous area in advance.
    image:
      src: images/mechanics/interaction-electrical-hazards.webp
      width: 498
      height: 278
      game: Half-Life 2
      sourceUrl: 'https://gamemechanics.org/patterns/electrical-hazards'
      originalUrl: 'https://cdn.gamemechanics.org/webm/half_life2_electric_fence.webm'
      sourceFrameSeconds: 1.49
      credit: Valve; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: An electrical discharge on fence contact
      alt: >-
        Electrical arcs flare on a metal fence beside a zombie pressed against
        it in Half-Life 2.
      markers:
        - x: 44
          'y': 31
          label: Discharge on the conducting fence
        - x: 53
          'y': 46
          label: Character contact with the hazardous object
    tips:
      - Match the damage area to the visible conductor or discharge.
      - Give hazard deactivation a distinct state change.
    examples:
      - title: Half-Life 2
        url: 'https://gamemechanics.org/patterns/electrical-hazards'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Electrical hazards

id: game-mechanics--gm-electrical-hazards
type: mechanic
key: mechanic/game-mechanics--gm-electrical-hazards
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/

Contact with a conductor or discharge creates a damage threat. Light, sound and sparks warn of the dangerous area in advance.

## At a glance

![Electrical arcs flare on a metal fence beside a zombie pressed against it in Half-Life 2.](https://gamemechanics.pro/images/mechanics/interaction-electrical-hazards.webp)

[Half-Life 2](https://gamemechanics.org/patterns/electrical-hazards) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/half_life2_electric_fence.webm), 1.49 s

1. Discharge on the conducting fence
2. Character contact with the hazardous object

- Match the damage area to the visible conductor or discharge.
- Give hazard deactivation a distinct state change.

- [Half-Life 2](https://gamemechanics.org/patterns/electrical-hazards)

## How it works

Contact with a conductor or discharge threatens a character.

## Variants

### How the technique works

<a id="gm-electrical-hazards-rule"></a>

- Contact with a conductor or discharge threatens a character. <a id="gm-electrical-hazards-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Electrical hazards](https://gamemechanics.org/patterns/electrical-hazards) (id: source-9a2d3e9fcb7ad232)
- [Half-Life 2 (2004)](https://gamemechanics.org/patterns/electrical-hazards/game/half-life-2) (id: source-67c5586379f83f0e)
- [Dead Space (2008)](https://gamemechanics.org/patterns/electrical-hazards/game/dead-space) (id: source-a0b2d7388a4e3075)
- [Bulletstorm (2011)](https://gamemechanics.org/patterns/electrical-hazards/game/bulletstorm) (id: source-15c823aaf08af3d2)
- [Deus Ex: Human Revolution (2011)](https://gamemechanics.org/patterns/electrical-hazards/game/deus-ex-human-revolution) (id: source-fc1d86481813f00d)
- [Dead Island (2011)](https://gamemechanics.org/patterns/electrical-hazards/game/dead-island) (id: source-ea4c9de3003483f1)
- [Dying Light (2015)](https://gamemechanics.org/patterns/electrical-hazards/game/dying-light) (id: source-2845b41cdc4911e9)
- [Prey (2017)](https://gamemechanics.org/patterns/electrical-hazards/game/prey) (id: source-f47b7ebb41464c5a)
- [Far Cry 5 (2018)](https://gamemechanics.org/patterns/electrical-hazards/game/far-cry-5) (id: source-9743ae5e1bd76ab0)

CC-BY-4.0 · gamemechanics.pro contributors
