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In-world map

Game design techniques
Far Cry 2: A handheld map is complemented by a portable GPS.Physical map in the hero’s handsA separate navigation device
Far Cry 2A handheld map is complemented by a portable GPS
  1. Physical map in the hero’s hands
  2. A separate navigation device
© Ubisoft Montréal; image via GameMechanics.org · Source ↗

Navigation uses a map represented as a physical world object.

Design tips

  • Check map readability while moving and how landmarks relate to the terrain.

Examples

Far Cry 2 ↗
Text: CC BY 4.0 ·gamemechanics.pro
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