{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diegetic-map","type":"mechanic","id":"game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","summary":"Navigation uses a map represented as a physical world object.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diegetic-map.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diegetic-map.md","aliases":["In-world map"],"tags":["Game design techniques","Map","Diegetic"],"sourceIds":["source-2a2498a9483ec8e5","source-06347fb9a2395d0a","source-af03922c031d7881","source-9bd39b7daaef4575","source-314a3b2426350c8d","source-96854ad91a6498e6","source-22e859ea3d72b3e4","source-dba18c59ba20b160","source-1ec8bd6d29930d22","source-240a1fe0e73d207e"],"sources":[{"id":"source-2a2498a9483ec8e5","title":"Game Mechanics: Diegetic map","url":"https://gamemechanics.org/patterns/diegetic-map","verifiedAt":null},{"id":"source-06347fb9a2395d0a","title":"Far Cry 2 (2008)","url":"https://gamemechanics.org/patterns/diegetic-map/game/far-cry-2","verifiedAt":null},{"id":"source-af03922c031d7881","title":"Fallout: New Vegas (2010)","url":"https://gamemechanics.org/patterns/diegetic-map/game/fallout-new-vegas","verifiedAt":null},{"id":"source-9bd39b7daaef4575","title":"The Forest (2013)","url":"https://gamemechanics.org/patterns/diegetic-map/game/the-forest","verifiedAt":null},{"id":"source-314a3b2426350c8d","title":"SOMA (2015)","url":"https://gamemechanics.org/patterns/diegetic-map/game/soma","verifiedAt":null},{"id":"source-96854ad91a6498e6","title":"Firewatch (2016)","url":"https://gamemechanics.org/patterns/diegetic-map/game/firewatch","verifiedAt":null},{"id":"source-22e859ea3d72b3e4","title":"Metro Exodus (2019)","url":"https://gamemechanics.org/patterns/diegetic-map/game/metro-exodus","verifiedAt":null},{"id":"source-dba18c59ba20b160","title":"Sons of the Forest (2023)","url":"https://gamemechanics.org/patterns/diegetic-map/game/sons-of-the-forest","verifiedAt":null},{"id":"source-1ec8bd6d29930d22","title":"Alien: Rogue Incursion VR (2024)","url":"https://gamemechanics.org/patterns/diegetic-map/game/alien-rogue-incursion-vr","verifiedAt":null},{"id":"source-240a1fe0e73d207e","title":"Silent Hill 2 (2024)","url":"https://gamemechanics.org/patterns/diegetic-map/game/silent-hill-2-2024","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Navigation uses a map represented as a physical world object."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-diegetic-map-rule\"></a>\n\n- Navigation uses a map represented as a physical world object. <a id=\"gm-diegetic-map-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diegetic-map","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diegetic-map","categoryIds":["gm-category-diegetic","gm-category-map"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"In-world map","description":"Navigation uses a map represented as a physical world object.","image":{"src":"images/mechanics/atmosphere-diegetic-map.webp","width":1200,"height":750,"game":"Far Cry 2","sourceUrl":"https://gamemechanics.org/patterns/diegetic-map","originalUrl":"https://cdn.gamemechanics.org/far_cry_2_map_5.webp","credit":"Ubisoft Montréal; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A handheld map is complemented by a portable GPS","alt":"Far Cry 2: A handheld map is complemented by a portable GPS.","markers":[{"x":38,"y":71,"label":"Physical map in the hero’s hands"},{"x":74,"y":66,"label":"A separate navigation device"}]},"tips":["Check map readability while moving and how landmarks relate to the terrain."],"examples":[{"title":"Far Cry 2","url":"https://gamemechanics.org/patterns/diegetic-map"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}