Bullet time
F.E.A.R. (2005)Reflex Time during a firefight
- Enemy at the center of the slowed scene
- Visual effect of the active mode
The world temporarily moves more slowly, giving the player more time to aim and react. A limited resource makes activation timing a choice.
Design tips
- Keep the speed relationship between hero and world predictable.
- Clearly show activation, remaining resource and the mode ending.
