Bullet time

A F.E.A.R. firefight during Reflex Time has characteristic edge blur and visible shot effects.Enemy at the center of the slowed sceneVisual effect of the active mode
F.E.A.R. (2005)Reflex Time during a firefight
  1. Enemy at the center of the slowed scene
  2. Visual effect of the active mode
© Monolith Productions; frame from clip via GameMechanics.org · Source ↗

The world temporarily moves more slowly, giving the player more time to aim and react. A limited resource makes activation timing a choice.

Design tips

  • Keep the speed relationship between hero and world predictable.
  • Clearly show activation, remaining resource and the mode ending.

Examples