Shot and hit desync

RoboCop: Rogue City: Shot and impact effects within one encounter.Shot effect at the weaponHit location and response effect
RoboCop: Rogue CityShot and impact effects within one encounter
  1. Shot effect at the weapon
  2. Hit location and response effect
© Teyon / Nacon; frame from clip via GameMechanics.org · Source ↗

The visible shot and its impact do not match in time or position. This makes attack direction and outcome harder to read.

Design tips

  • Synchronize gameplay damage, projectile trace, muzzle flash and target response.

Examples