{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","type":"mechanic","id":"game-mechanics--gm-bullet-impact-desync","lang":"en","title":"Bullet impact desync","summary":"The visible shot and its impact do not match in time or position. This makes attack direction and outcome harder to read.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-bullet-impact-desync.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-bullet-impact-desync.md","aliases":["Shot and hit desync"],"tags":["Game design techniques","Immersion killers"],"sourceIds":["source-d4f6fa813c63c1eb","source-a2798b0b0907ea83","source-0f535de6f0b65b4c"],"sources":[{"id":"source-d4f6fa813c63c1eb","title":"Game Mechanics: Bullet impact desync","url":"https://gamemechanics.org/patterns/bullet-impact-desync","verifiedAt":null},{"id":"source-a2798b0b0907ea83","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/bullet-impact-desync/game/robocop-rogue-city","verifiedAt":null},{"id":"source-0f535de6f0b65b4c","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/bullet-impact-desync/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A visible shot and its impact disagree in timing or position."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-bullet-impact-desync-rule\"></a>\n\n- A visible shot and its impact disagree in timing or position. <a id=\"gm-bullet-impact-desync-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-bullet-impact-desync","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-bullet-impact-desync","categoryIds":["gm-category-immersion-killers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Shot and hit desync","description":"The visible shot and its impact do not match in time or position. This makes attack direction and outcome harder to read.","image":{"src":"images/mechanics/impact-bullet-impact-desync.webp","width":1358,"height":756,"game":"RoboCop: Rogue City","sourceUrl":"https://gamemechanics.org/patterns/bullet-impact-desync","originalUrl":"https://cdn.gamemechanics.org/webm/robocob_kill.webm","sourceFrameSeconds":2.75,"credit":"Teyon / Nacon; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Shot and impact effects within one encounter","alt":"RoboCop: Rogue City: Shot and impact effects within one encounter.","markers":[{"x":59,"y":76,"label":"Shot effect at the weapon"},{"x":50,"y":45,"label":"Hit location and response effect"}]},"tips":["Synchronize gameplay damage, projectile trace, muzzle flash and target response."],"examples":[{"title":"RoboCop: Rogue City","url":"https://gamemechanics.org/patterns/bullet-impact-desync"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}