Run-history manifestation

Metal Gear Solid 3: ghosts of earlier victims in The Sorrow’s riverThe ghosts reflect people the player killed earlier in the run
Metal Gear Solid 3: Snake Eater (Master Collection)Metal Gear Solid 3: ghosts of earlier victims in The Sorrow’s river
  1. The ghosts reflect people the player killed earlier in the run
© Konami; gameplay capture by iamhijak · Source ↗

Earlier run decisions determine elements of the present encounter.

Design tips

  • Connect consequences to recognizable decisions and preserve their meaning on replay.

Examples