{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","type":"mechanic","id":"boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","summary":"Earlier run decisions determine elements of the present encounter.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-run-history-manifestation.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-run-history-manifestation.md","aliases":[],"tags":["Boss fights","States, resources, and scaling"],"sourceIds":["source-dda9515e790e3bf1","source-b8b296586582a29e","source-d65b297b2667c0ff","source-09f5874146ab884e","source-a10afa4e4784578c","source-4ad16161b29f5eeb","source-c0b0c6bd3059a657","source-816f8da854218584","source-c151324fe6097460","source-d966ab42725fe8cc"],"sources":[{"id":"source-dda9515e790e3bf1","title":"Boss Fight Atlas: Run-history manifestation (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/run-history-manifestation/","verifiedAt":null},{"id":"source-b8b296586582a29e","title":"Boss Fight Atlas: Run-history manifestation (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/run-history-manifestation/","verifiedAt":null},{"id":"source-d65b297b2667c0ff","title":"Sans · Undertale","url":"https://www.youtube.com/watch?v=Vr4IYjeplJA&t=1s","verifiedAt":null},{"id":"source-09f5874146ab884e","title":"The Sorrow · Metal Gear Solid 3: Snake Eater","url":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=18s","verifiedAt":null},{"id":"source-a10afa4e4784578c","title":"Archdemon Urthemiel · Dragon Age: Origins","url":"https://www.youtube.com/watch?v=-A9o6BlJJOY&t=1s","verifiedAt":null},{"id":"source-4ad16161b29f5eeb","title":"Genocide Route — The Undertale Wiki","url":"https://undertale.wiki/w/Genocide_Route","verifiedAt":null},{"id":"source-c0b0c6bd3059a657","title":"The Sorrow — Metal Gear Wiki","url":"https://metalgear.fandom.com/wiki/The_Sorrow","verifiedAt":null},{"id":"source-816f8da854218584","title":"The Battle of Denerim — Dragon Age Wiki","url":"https://dragonage.fandom.com/wiki/The_Battle_of_Denerim","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-d966ab42725fe8cc","title":"Metal Gear Solid 3: Snake Eater (Master Collection)","url":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=38s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Earlier run decisions determine elements of the present encounter."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-run-history-manifestation-rule\"></a>\n\n- Earlier run decisions determine elements of the present encounter. <a id=\"boss-run-history-manifestation-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-run-history-manifestation","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-run-history-manifestation","categoryIds":["catalog-part-12"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Run-history manifestation","description":"Earlier run decisions determine elements of the present encounter.","image":{"src":"images/mechanics/boss-final-kamvnrgdepe-38.webp","width":640,"height":360,"game":"Metal Gear Solid 3: Snake Eater (Master Collection)","sourceUrl":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=38s","originalUrl":"https://www.youtube.com/watch?v=kAMVNrgDEPE","sourceFrameSeconds":38,"credit":"Konami; gameplay capture by iamhijak","rights":"Game graphics © Konami. Gameplay recording by iamhijak. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Metal Gear Solid 3: ghosts of earlier victims in The Sorrow’s river","alt":"Metal Gear Solid 3: ghosts of earlier victims in The Sorrow’s river","markers":[{"x":84,"y":70,"label":"The ghosts reflect people the player killed earlier in the run"}]},"tips":["Connect consequences to recognizable decisions and preserve their meaning on replay."],"examples":[{"title":"Metal Gear Solid 3: Snake Eater (Master Collection)","url":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=38s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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