Real-time progression

Metal Gear Solid 3: The End died of old age after a long absenceA long gap between saving and returning changes the encounter
Metal Gear Solid 3: Snake EaterMetal Gear Solid 3: The End died of old age after a long absence
  1. A long gap between saving and returning changes the encounter
© Konami; gameplay capture by Nismo420R · Source ↗

Real time elapsed outside combat changes the next encounter state.

Design tips

  • Define a predictable time rule and account for returning after a long absence.

Examples