{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","type":"mechanic","id":"boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","summary":"Real time elapsed outside combat changes the next encounter state.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-real-time-progression.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-real-time-progression.md","aliases":[],"tags":["Boss fights","States, resources, and scaling"],"sourceIds":["source-7d83128f3e6e0372","source-cdfd4fc5a3119a74","source-cc9db24e2cb1bb7d","source-14c072cab555bfb7","source-65f97d0bcdf8d0fb","source-44406c91eca38bdf","source-52b6abefac19a75a","source-225cffe186bd520c","source-c151324fe6097460","source-57fb13e479633197"],"sources":[{"id":"source-7d83128f3e6e0372","title":"Boss Fight Atlas: Real-time progression (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/real-time-progression/","verifiedAt":null},{"id":"source-cdfd4fc5a3119a74","title":"Boss Fight Atlas: Real-time progression (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/real-time-progression/","verifiedAt":null},{"id":"source-cc9db24e2cb1bb7d","title":"The End · Metal Gear Solid 3: Snake Eater","url":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=1s","verifiedAt":null},{"id":"source-14c072cab555bfb7","title":"So Sorry · Undertale","url":"https://www.youtube.com/watch?v=Icv2VlyJUio&t=1s","verifiedAt":null},{"id":"source-65f97d0bcdf8d0fb","title":"Tequatl the Sunless · Guild Wars 2","url":"https://www.youtube.com/watch?v=DWBHmeAJhT0&t=12s","verifiedAt":null},{"id":"source-44406c91eca38bdf","title":"Metal Gear Solid Delta still lets you wait for The End to die of old age — PC Gamer","url":"https://www.pcgamer.com/games/action/metal-gear-solid-delta-still-lets-you-wait-two-weeks-for-a-boss-to-die-of-old-age-or-mess-with-your-system-clock-to-cheat-him-out-of-his-final-fight/","verifiedAt":null},{"id":"source-52b6abefac19a75a","title":"Art Club room — The Undertale Wiki","url":"https://undertale.wiki/w/Art_Club_Room","verifiedAt":null},{"id":"source-225cffe186bd520c","title":"The Megaserver System: World Bosses and Events — GuildWars2.com","url":"https://www.guildwars2.com/en-gb/news/the-megaserver-system-world-bosses-and-events/","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-57fb13e479633197","title":"Metal Gear Solid 3: Snake Eater","url":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=49s","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Real time elapsed outside combat changes the next encounter state."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"boss-real-time-progression-rule\"></a>\n\n- Real time elapsed outside combat changes the next encounter state. <a id=\"boss-real-time-progression-definition\"></a>"},{"id":"context","title":"Context and limits","body":"A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-real-time-progression","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-real-time-progression","categoryIds":["catalog-part-12"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Real-time progression","description":"Real time elapsed outside combat changes the next encounter state.","image":{"src":"images/mechanics/boss-final-wy2cwrk-yqu-49.webp","width":640,"height":360,"game":"Metal Gear Solid 3: Snake Eater","sourceUrl":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=49s","originalUrl":"https://www.youtube.com/watch?v=wy2cwRK_yQU","sourceFrameSeconds":49,"credit":"Konami; gameplay capture by Nismo420R","rights":"Game graphics © Konami. Gameplay recording by Nismo420R. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Metal Gear Solid 3: The End died of old age after a long absence","alt":"Metal Gear Solid 3: The End died of old age after a long absence","markers":[{"x":37,"y":49,"label":"A long gap between saving and returning changes the encounter"}]},"tips":["Define a predictable time rule and account for returning after a long absence."],"examples":[{"title":"Metal Gear Solid 3: Snake Eater","url":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=49s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}