Action-reactive punish

Hollow Knight: Grimm’s greeting has a specific response to being struckStriking during the greeting immediately provokes the fireball attack
Hollow KnightHollow Knight: Grimm’s greeting has a specific response to being struck
  1. Striking during the greeting immediately provokes the fireball attack
© Team Cherry; gameplay capture by Sheriff · Source ↗

A committed player action triggers a specified boss response.

Design tips

  • Tie the response to a specific player action and make that causal link recognizable.

Examples