← Lenses
Lens

The Interest Curve

Distribute rising tension, peaks and pauses over time.

Principle

Distribute rising tension, peaks and pauses over time.

Review questions

  • Where does a tester’s attention rise and fall during a session?
  • Is there enough quieter time between intense episodes?

Attribution and limits

Jesse Schell · Schell: 113 second-edition lenses

The concise explanations and review questions are original gamemechanics.pro wording. This is an independent reference, not a translation of the cards or a substitute for the book. Names, concepts and external material remain their authors’ work.

Sources and further reading

Original editorial explanations and review questions based on the user-selected Schell notes and attributed primary references. External concepts and source material retain their rights.

In collections

CC BY 4.0 · gamemechanics.pro contributors